Call for Reviews

Currents in Electronic Literacy (ISSN 1524-6493) solicits reviews of the following recently published books. If you wish to review other books or scholarly web resources, please contact us. Suggested length of reviews is 750-1500 words. Please consult our Submission Guidelines.

The Deepening Divide: Inequality in the Information Society. Jan Van Dyke. Thousand Oaks, CA: Sage, 2005.

Sustainable Computer Environments: Cultures of Support in English Studies and Language Arts. Richard Selfe. Cresskill, N.J.: Hampton Press, 2005.

P(ICT)ures of English: Teachers, Learners and Technology. Edited by Alec McHoul, Cal Durrant, and Catherine Beavis. Adelaide, Aus.: Wakefield Press, 2004.

Classroom Spaces and Writing Instruction. Edited by Ed Nagelhout, Carol Rutz. Cresskill, N.J.: Hampton Press, 2004.

New Philosophy for New Media. Mark B. N. Hansen. Cambridge, Mass.: MIT Press, 2004.

Digitizing the News: Innovation in Online Newspapers. Pablo J. Boczowski. Cambridge, Mass.: MIT Press, 2004.

Laws of Cool: Knowledge Work and the Culture of Information. Alan Liu. Chicago: University of Chicago Press, 2004.

Doing Literacy Online: Teaching, Learning, and Playing in an Electronic World. Edited by Ilana Snyder, Catherine Beavis. Cresskill, N.J.: Hampton Press, 2004.

Defining visual rhetorics. Edited by Charles A. Hill and Marguerite Helmers. Lawrence Erlbaum, 2004.

Visual Rhetoric in a Digital World. Carolyn Handa. London: Bedford/St. Martin's, 2004.

Literacy in the Digital Age: Reading, Writing, Viewing, and Computing. Frank B. Withrow. Lanham, Md.: Rowman & Littlefield, 2004.

Digital Media Revisited: Theoretical and Conceptual Innovation in Digital Domains. edited by Gunnar Liestol, Andrew Morrison, and Terje Rasmussen. Cambridge, Mass.: MIT Press, 2003.

Tracing Genres Thorough Organizations. Clay Spinuzzi. Cambridge, Mass.: MIT Press, 2003.

Modernity and Technology. Edited by Thomas J. Misa, Philip Brey, and Andrew Feenberg. Cambridge, Mass.: MIT Press, 2003.

Women, Art, and Technology. Edited by Judy Malloy. Cambridge, Mass.: MIT Press, 2003.

Technology and Social Inclusion: Rethinking The Digital Divide. Mark Warschauer. Cambridge, Mass.: MIT Press, 2003.

Virtual Inequality: Beyond the Digital Divide. Karen Mossberger, Caroline J. Tolbert, Mary Stansbury. Washington, D.C. : Georgetown University Press, 2003.

The Wired Homestead: An MIT Press Sourcebook on the Internet and the Family. Edited by Joseph Turow and Andrea L. Kavanaugh. 2003.

The Nature of Computer Games: Play As Semiosis. David Myers. New York: P. Lang, 2003.

Shaping information: the rhetoric of visual conventions. Charles Kostelnick and Michael Hassett. Carbondale: Southern Illinois University Press, 2003.

New Literacies: Changing Knowledge and Classroom Learning. Edited by Colin Lankshear and Michele Knobel. Buckingham (England) ; Philadelphia, PA: Open University Press, 2003.

Re:play: game design + game culture. Edited by Amy Scholder and Eric Zimmerman. New York: P. Lang, 2003.

Literacy in the New Media Age. Gunther Kress. London: Routledge, 2003.

New Media Reader. Edited by Noah Wardrip-Fruin and Nick Montfort. Cambridge, Mass.: MIT Press, 2003.

Video Game Theory Reader. Edited by Mark J.P. Wolf and Bernard Perron. New York ; London: Routledge, 2003.

First Person: New Media as Story, Performance, and Game. Edited by Noah Wardrip-Fruin and Pat Harrigan. Cambridge, Mass.: MIT Press, 2003.

The Nature of Computer Games. Edited by David Myers and Steve Jones. New York: Peter Lang, 2003.

Virtual Art: From Illusion to Immersion. Oliver Grau. Translated by Gloria Custance. Cambridge, Mass.: MIT Press, 2003.