Call for Reviews

Currents in Electronic Literacy (ISSN 1524-6493) is now soliciting reviews of the following recently published books for inclusion in its Spring 2004 issue. If you wish to review other books or scholarly web resources, please contact us. Suggested length of reviews is 750-1500 words. Please consult our Submission Guidelines before submitting a review.

Multiliteracies for a Digital Age. Stuart A. Selber. Carbondale: Southern Illinois University Press, 2004.

Defining visual rhetorics. Edited by Charles A. Hill and Marguerite Helmers. Lawrence Erlbaum, 2004.

Visual Rhetoric in a Digital World. Carolyn Handa. London: Bedford/St. Martin's, 2004.

Literacy in the Digital Age: Reading, Writing, Viewing, and Computing. Frank B. Withrow. Lanham, Md.: Rowman & Littlefield, 2004.

Shaping information: the rhetoric of visual conventions. Charles Kostelnick and Michael Hassett. Carbondale: Southern Illinois University Press, 2003.

New Literacies: Changing Knowledge and Classroom Learning. Edited by Colin Lankshear and Michele Knobel. Buckingham (England) ; Philadelphia, PA : Open University Press, 2003.

Re:play : game design + game culture. Edited by Amy Scholder and Eric Zimmerman. New York : P. Lang, 2003.

Literacy in the New Media Age. Gunther Kress. London : Routledge, 2003.

What Video Games Have to Teach Us About Learning and Literacy. James Paul Gee. New York : Palgrave Macmillan, 2003.

New Media Reader. Edited by Noah Wardrip-Fruin and Nick Montfort. Cambridge, Mass. : MIT Press, 2003.

Video Game Theory Reader. Edited by Mark J.P. Wolf and Bernard Perron. New York ; London : Routledge, 2003.

First Person: New Media as Story, Performance, and Game.
Edited by Noah Wardrip-Fruin and Pat Harrigan. Cambridge, Mass. : MIT Press, 2003.

The Nature of Computer Games. Edited by David Myers and Steve Jones. New York : Peter Lang, 2003.

Virtual Art: From Illusion to Immersion. Oliver Grau. Translated by Gloria Custance. Cambridge, Mass. : MIT Press, 2003.

Digital Academe: New Media in Higher Education and Learning. Edited by William H. Dutton and Brian D. Loader. London/New York: Routledge, 2002.

Medium of the Video Game. Edited by Mark J.P. Wolf. Austin : University of Texas Press, 2002.

Writing Machines. N. Katherine Hayles. Cambridge, Mass. : MIT Press, 2002.

Intensive science and virtual philosophy. Manuel Delanda. London : Continuum, 2002.

Digital Poetics: The Making of E-poetries. Loss Pequeno Glazier. Tuscaloosa : University of Alabama Press, 2002.

Pause & Effect: The Art of Interactive Narrative. Mark S. Meadows. Thousand Oaks, Calif. : New Riders Publishing, 2002.

Radiant textuality : literature after the World Wide Web. Jerome McGann. New York : Palgrave, 2001.

Critical Literacy in a Digital Era: Technology, Rhetoric, and the Public Interest. Barbara Warnick. Lawrence Erlbaum Assoc., 2001

Emergence: The Connected Lives of Ants, Brains, Cities, and Software. Steven Johnson. New York : Scribner, 2001.

Cyborg Citizen: Politics in the Posthuman Age. Chris Hables Gray. New York : Routledge, 2001.

Writing Space: Computers, Hypertext, and the Remediation of Print. Jay David Bolter. Mahwah, N.J. : Lawrence Erlbaum Associates, 2000.