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          Please 
        cite this article as 
        Currents in Electronic Literacy 
        Spring 2002 (6), 
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                Introduction 
                In 1984, George Hillocks wrote an article modestly 
                  entitled "What Works in Teaching Composition." This 
                  article reported the results of a meta-analysis Hillocks had 
                  conducted, reviewing over 500 research studies investigating 
                  a wide variety of methods of teaching composition and the consequences 
                  for student learning. After removing those studies which were 
                  seriously flawed in research design, application of method, 
                  or findings, Hillocks performed a comparative statistical analysis 
                  of the remaining studies. Hillocks' conclusions found that his 
                  own approach, which he called the environmental method, effected 
                  the greatest positive change in student writing of all of the 
                  methods studied. However, in conducting his meta-analysis he 
                  had also removed from consideration a single study that was 
                  not flawed in any way, as he recently revealed on a panel at 
                  CCCC. This research described a pedagogical method that had 
                  resulted in improvement in student writing that so far surpassed 
                  every other study he reviewed that he had removed it from his 
                  comparative analysis, in order to avoid skewing the statistical 
                  averages beyond recognition. The study was Lynn Troyka's dissertation 
                  research on the effect of role-playing simulation games in her 
                  composition classes. Students in these "remedial English" 
                  classes made enormous gains in their writing, more specifically, 
                  in their sophistication, effective use of rhetorical strategies, 
                  and ability to accommodate conflicting views. When I asked about 
                  her study, Troyka graciously provided a copy of her book, Taking 
                  Action (Troyka and Nudelman). The simulation games she 
                  had used were designed for conventional classrooms. But as far 
                  as I could determine, her study had been neglected by our field, 
                  and there was no evidence that this work had been extended into 
                  rhetoric and composition in computer-supported environments. 
                  
 
 Key Components of a Successful Role-playing Simulation
 
 
Role-playing simulations have been a staple 
                  in the social sciences, in business, in international affairs, 
                  and in military and political studies for a very long time. 
                  Abt refers to these as "serious games," and he provides 
                  this definition of a "game": 
  
                    Reduced to its formal essence, a game is 
                      an activity among two or more independent decision-makers 
                      seeking to achieve their objectives in some limiting 
                      context. A more conventional definition would say that 
                      a game is a contest with rules among adversaries trying 
                      to win objectives. The trouble with this definition is that 
                      not all games are contests among adversaries--in some games 
                      the players cooperate to achieve a common goal against an 
                      obstructing force or natural situation that is itself not 
                      really a player since it does not have objectives (5).It is clear that role-playing simulations can 
                  be very effective in helping participants gain a richer understanding 
                  of multiple perspectives and of the "codependent arising" 
                  of interdependent activity. By engaging in well-defined role-playing 
                  games participants seem to move beyond both of these common 
                  assumptions: the simplistic assumption of a "right/wrong" 
                  dichotomy in complex social problems, and the strong relativist 
                  position of "anybody's opinion is as good as anyone else's." 
                  They come to see also that logical reasoning and factual support 
                  do not always win the day, that pathos and ethos also play an 
                  important part in decision-making and problem-solving. Within 
                  the framework of the game, participants have the opportunity 
                  to exercise creativity and imagination and to be playful in 
                  exploring possibilities. Yet there are consequences within the 
                  game world, which scaffolds activity and keeps it from becoming 
                  random meandering. 
 
Here are 
                  some components of a successful role-playing simulation game:Computer Enhancement for Role-playing Simulations
  
                    
                      The 
                        issue: A controversy, problem or conflict that 
                        must be resolved, a decision that must be made, or a course 
                        of action that must be determined. 
 
The players: A variety 
                        of roles that are representative of stakeholders in the 
                        issue. These need to be individual roles, but they can 
                        be played by a small group, for example. In model U. N. 
                        simulations, a single individual represents a whole nation. 
                        However, the nation is treated as a single individual 
                        for the purpose of the simulation. 
 
The context: Context 
                        includes the information provided for the participants, 
                        which might include background on the issue or documents 
                        pertaining to its impact and scope. It also includes the 
                        situation of the issue within a larger social, cultural, 
                        or historical framework. 
 
The rules: The rules 
                        might also be thought of as guidelines. They constrain 
                        the activity to keep the game meaningful for participants. 
                        You might insist that over the course of the role-playing 
                        simulation all participants act with the role during class 
                        time, for example.
 
The enactment: The enactment 
                        of the game includes all activities and products in which 
                        participants engage over the course of the simulation. 
                        These might include research on their roles, the issue, 
                        or the context; the creation of written papers, Web sites, 
                        MOO environments, or other compositions; and, of course, 
                        real-time discussion. It is important to get a sense of 
                        an individual participant's take on the issue before assuming 
                        a role in the simulation. It is also important to get 
                        a "final take" on the issue as well as some 
                        evaluation of the process at the end. 
 
The outcome: How will 
                        the simulation end? What does the action build toward, 
                        and how does it conclude? How can participants evaluate 
                        the effectiveness of the simulation in developing their 
                        own thinking and practice? How can we represent the learning 
                        that has occurred?
 
 
 
 Online environments offer diverse possibilities 
                  for supporting role-playing simulation, as evidenced by the 
                  growing number of games and players. Most often these simulation 
                  games are used for entertainment rather than for educational 
                  purposes. On the other hand, online educational simulations, 
                  commonly used in the sciences, for example, seldom take advantage 
                  of the power and richness of role-playing. Instead, they tend 
                  to depend on "interactive" elements in which students 
                  work alone and interact individually with the computer or with 
                  the instructor. To design effective educational simulation games, 
                  or "serious games" in Abt's terms, we must give up 
                  some control over a fixed "outcome" in exchange for 
                  fostering the exercise of the imagination, resourcefulness, 
                  problem-solving and decision-making skills, and flexibility. 
                  Furthermore, we need to design into the game the unique affordances 
                  offered by the Web, MOOs, real-time conferencing, multimedia, 
                  and email, as well as more conventional applications such as 
                  word processing. This requires some thought and care, but even 
                  a modest simulation can be greatly enriched through the use 
                  of electronic media. 
 
 Exploring the Use of Role-playing Simulations in the 
                  Networked Classroom
 
 
I was 
                  intrigued enough by Troyka's findings to try a small experiment 
                  in one of my undergraduate classes. The first role-playing game 
                  I developed was based on a current controversy. In Texas, there 
                  had been a formal proposal to the governor that the state purchase 
                  laptops for all students and suspend purchases of textbooks. 
                  An informal poll of students in my class revealed that students 
                  regarded this controversy as a simple binary opposition. Students 
                  were either "for" or "against" the proposal 
                  but seemed to feel the issue was quite cut and dried. Here is 
                  the game setup for "Laptops for Textbooks."
 
 
Laptops 
                  for Textbooks Simulation
 Background (provided to all participants):
 
 Please read the following Houston Chronicle news item:
 
  
                    September 
                      12, 1997 Laptops eyed as schoolbook replacements 
                       State looking at cost, technology
 By KATHY WALTCopyright 1997 Houston Chronicle Austin Bureau
 AUSTIN -- With Texas planning to spend almost 
                      $2 billion on textbooks over the next six years, the state's 
                      education commissioner said Thursday it is time to consider 
                      putting a laptop computer in the hands of every school child 
                      instead of books. 
 The day will come, said Commissioner Mike Moses, when the 
                      state will be telling textbook publishers that Texas schools 
                      need not only books, but materials on computer disk and 
                      CD-ROM.
 
 Moses and Jack Christie, the Houston Republican who chairs 
                      the State Board of Education, contend that such notions 
                      are more than pie-in-the-sky dreams. Christie called the 
                      idea a "real possibility." Moses said the board 
                      may have reached "the time to step back and really 
                      change the paradigm."
 
 Technology, they argue, is advancing fast enough and computer 
                      costs are dropping enough that in two or three years, Texas 
                      could conceivably get the laptops for $100 apiece.
 
 That, of course, depends on manufacturers giving the state 
                      a volume discount.
 
 And with school enrollments expected to top 4 million, Christie 
                      says he thinks manufacturers would be more than willing 
                      to offer substantial price discounts -- maybe even donate 
                      equipment for the marketing impact.
 
 Christie has long endorsed the concept of providing laptops 
                      to schoolchildren. Now, he says, technology has reached 
                      the point that laptops are durable enough to withstand being 
                      dropped and having coffee spilled on them without shorting 
                      out the keyboards.
 
 Christie said that when he talked with Gov. George W. Bush 
                      about such prospects, the governor countered with a suggestion 
                      that it be tried as a pilot project in a large school district. 
                      "I say if it works, let's try it statewide."
 
 No one is talking at this point about abolishing all textbooks. 
                      But with the growing cost of books, Moses said, lawmakers 
                      will be demanding to know what cost-cutting measures the 
                      state board has examined.
 
 He said the board needs to develop a long-range business 
                      plan that examines whether having instructional materials 
                      on computer disks or CD-ROM is more cost-effective than 
                      textbooks. Computerized instructional material also could 
                      be updated a lot faster, and presumably less expensively, 
                      than textbooks.
 
 "I think in the long run it will save money," 
                      Christie said. "It's very imaginable. Why wait for 
                      the rest of the nation? Let Texas ... be the example for 
                      the rest of the nation."
 
 Several education-related groups said they, too, are enthusiastic 
                      about the potential for such a move, but others say it should 
                      be approached cautiously.
 
 "It sounds to me like a tremendously exciting possibility," 
                      said Jeri Stone, executive director of the Texas Classroom 
                      Teachers Association.
 
 Likewise, James Crow, executive director of the Texas Association 
                      of School Boards, said the idea "is a worthy goal" 
                      but adds that much thought needs to go into the decision.
 
 First and foremost, he added, is whether buying laptops 
                      for every child is the best use of money or whether buying 
                      higher quality computers and higher quality software for 
                      selected classrooms would be a better investment.
 
 Moses raised the prospect of laptop computers as the board 
                      began the next phase of textbook adoptions. He drew support 
                      from all factions on the board -- a harmony that has been 
                      rare, if not nonexistent, over the past several months.
 
 In November, the board is scheduled to adopt textbooks in 
                      art, biology, algebra and geometry that had been put out 
                      for bid in 1995. The books, which will be placed on conforming 
                      or nonconforming lists from which local school districts 
                      will select, will not be in classrooms until next school 
                      year.
The 
                  current situation:The Governor of the state of Texas wants to decide whether the 
                  state should move ahead with the plan to purchase laptops for 
                  schoolchildren, in place of textbooks. It is clear that the 
                  budget will not allow for both, so a choice must be made. He 
                  is sending an advisory committee to Austin to assess this possibility. 
                  The advisor will hear testimony from various groups in a town 
                  meeting Tuesday, September 7. On short notice, members of the 
                  community will need to gather the information they need to present 
                  facts and their opinions on the topic. The advisory committee 
                  will make its decision based on the presentations by community 
                  members.
 
 
Roles 
                  (Students, in small groups of two or three, were assigned roles 
                  randomly):
 1. You are a single mother with three small children.
 
  
                    2. You are a high school principal in the city.You 
                      are a single mother with three small children, two in elementary 
                      school, one still at home. Your resources are meager: You 
                      are working as a sales clerk at Sears during the day, and 
                      supplementing your income by cleaning offices at night. 
                      Your mother watches the children while you are working, 
                      but you are worried that she doesn't provide enough supervision 
                      or help with their homework. You dropped out of school in 
                      sixth grade to help your family. You believe education can 
                      help your children get a better life, but you don't know 
                      how to manage all of their needs. Every week there is another 
                      request from school for money for field trips, musical instrument 
                      rental, or playground fund-raising. You are not able to 
                      go to the parent-teacher conferences because of your work 
                      schedule, so you do not have any idea what your children 
                      are doing in school, or how well they are faring.  
  
                    3. You are an elementary school teacher in a 
                  suburb of Austin.You are finding it increasingly difficult 
                      to balance the conflicting demands of the state department 
                      of education, parents, teachers, and staff. You are trying 
                      to keep a positive atmosphere in the school, but recent 
                      events have caused you to tighten security and parents have 
                      insisted on stricter policies that are unpopular with students 
                      and teachers. It's been three years since the staff have 
                      had pay increases, and they are demoralized. In fact, you 
                      are finding it difficult to keep a computer specialist to 
                      manage the district and state record-keeping requirements. 
                      The last one quit after one week, complaining that the administrative 
                      computers were outdated and the district network unnecessarily 
                      complex. Since then, the administrative computing system 
                      has been run by a series of temps, with occasional support 
                      from a couple of technologically gifted students. Teachers 
                      are doing their best, but the science labs and the textbooks 
                      are at least 10 years out of date, and resources for supplies 
                      are very limited. Most teachers are paying for supplies 
                      out of their own pockets. The school computer lab, located 
                      in the basement, consists of some recently purchased machines 
                      as well as some machines too old to run the current software. 
                      At least half of them are out of order at any given time. 
                      You would like teachers and students to make better use 
                      of the Internet, but there's no money to provide training 
                      for teachers.  
  
                    4. You 
                  are a representative from a textbook company.Your school has been adopted by several 
                      high-tech businesses in the area and is fortunate to have 
                      dedicated parents who have been active in raising money 
                      for new computers. During a workday last year they wired 
                      the entire school for the Internet. There are now computers 
                      in every classroom, and teachers and students spend a good 
                      part of every day working on them. You are trying to balance 
                      students' time on the computers with more typical classroom 
                      activities: reading picture books, acting out stories, doing 
                      science projects, and so on. You have up-to-date computer 
                      software that makes learning like a game, and recent textbooks 
                      to support your classes. Additionally, there is usually 
                      at least one parent volunteering time in the class to work 
                      with students individually.  
  
                    5. You are a representative of Apple Computer's 
                  educational division.Your company manufactures several well-known 
                      textbooks which have, in the past, been ordered by schools 
                      in AISD (Austin Independent School District). However, you've 
                      noticed that as budgets get pinched, schools are not updating 
                      textbook series as often. You have an electronic media division 
                      that develops instructional materials for CD-ROM and the 
                      Web. You've found that it costs $5 million in research and 
                      development costs to develop a basic reading series. Production, 
                      printing, and distribution costs are as much or more, and 
                      they are increasing rapidly. Electronic publishing does 
                      not reduce the research and development costs, or even the 
                      production costs, surprisingly enough, but it does reduce 
                      distribution costs almost to nothing. You are working on 
                      ways to ensure that you can get paid for delivering instructional 
                      materials online, and you are optimistic about the cost 
                      savings this will mean for your company. Your job is to 
                      make a reasonable profit to satisfy stockholders, but publishing 
                      is a great gamble. You might spend $10 million dollars to 
                      bring a textbook series to market, only to find that it 
                      does not get adopted. On the other hand, there is the potential 
                      to win big if a state like Texas or California makes large 
                      adoptions.  
  
                    6. You are the administrator of a computer lab 
                  in a large middle school.Your company has just released a brand new 
                      computer that is aimed at the education and home-computer 
                      market. It is portable and wireless, and tough enough to 
                      put into a kid's backpack. It can be used without wires 
                      or cables through a dock which can control up to 10 computers 
                      at a time within 150 feet. The design is appealing, and 
                      there is a great deal of educational software available 
                      for teachers and students. You would like to get an early 
                      adoption of this new computer to give sales a boost and 
                      serve as an example to other school systems. You are willing 
                      to provide a certain number of these computers together 
                      with a software bundle free to inner city schools which 
                      are strapped for funds. In your opinion, the book is a dinosaur, 
                      and soon everyone will be doing all of their reading, teaching, 
                      and learning online. You are eager to show off the innovative 
                      features of your laptop. 
  
                    7. You are a high school student in a small high 
                  school where everyone knows everyone else.Some of the most rewarding parts of your 
                      job have been the light that goes on in kids' eyes when 
                      they learn how to do something new on a computer. You enjoy 
                      watching the most timid and shy gain confidence as they 
                      learn to draw, write, and read online. You are responsible 
                      for deciding what software and hardware get purchased for 
                      the labs, and for keeping the machines up and running. That's 
                      a tall order for a lab that gets active use every hour of 
                      every school day. You spend a lot of your time troubleshooting 
                      problems and removing stuck disks from disk drives. Kids 
                      can be hard on electronic equipment. You are proud of how 
                      resourceful you've been on a very limited budget. Often 
                      you provide workshops after working hours for teachers to 
                      learn the technology. But many teachers treat the lab as 
                      a kind of study hall, with little or no supervision of their 
                      students. If all students have laptops, you are not sure 
                      what will happen to your lab, or to your position. You are 
                      not ready to retire yet! On the other hand, you can imagine 
                      yourself running all over the school trouble-shooting problems 
                      and trying to keep 2,000 laptops up and running and connected 
                      to the network. And you have serious doubts whether the 
                      existing school network can even handle the traffic.  
  
                    8. You are 
                  a Spanish-speaking student from a large Hispanic family who 
                  has recently moved to Austin.Although you like to take it easy and kid 
                      around with friends, you are pretty serious about your interest 
                      in biology. You are hoping to become a doctor some day. 
                      You have a computer at home that was handed down from your 
                      dad, but you mostly use it for typing school papers and 
                      playing games now and then. Your favorite part of the school 
                      day is when you are in science lab, working on a tough experiment 
                      with your lab partner and best friend. You also like to 
                      play the saxophone and swim competitively. 
  
                    9. You are a parent of three elementary school students.You are in middle school. Your parents are 
                      working hard and determined to provide you with a good education. 
                      Although you can understand and speak English pretty well, 
                      you are still a little uncertain in your writing. You want 
                      to fit in, and have a group of friends from your neighborhood 
                      that you hang out with. Like you, they study hard and try 
                      to succeed. Although there are no computers in your home, 
                      you are curious about technology. This year you are looking 
                      forward nervously to your English class, where you will 
                      be learning how to use computers for writing class papers. 
                       
  
                    You work for one of Austin's high-tech firms 
                      as a software engineer. In your view, technology is fundamental 
                      to every aspect of life. You are ambitious and driven; it's 
                      not uncommon for you to put in 70-hour weeks. You are convinced 
                      that you can build a better life for your family through 
                      your unflagging efforts. Your position has made it possible 
                      for you to buy a large comfortable home and to provide lots 
                      of resources for your children. They have their own up-to-date 
                      computers and have been using computers since they were 
                      toddlers. You have a fast network connection and spend a 
                      lot of time online in the evenings, continuing your workday. 
                      Your daughter barely looks up from the monitor when you 
                      come home, but lately your older son seems to spend hardly 
                      any time with the computer and prefers to play with a couple 
                      of his friends outdoors. Your younger son has been blind 
                      from birth. He uses a screenreader on his computer and is 
                      learning Braille. None of your children has much interest 
                      in children's books, except at the end of the day, when 
                      they still like to hear their bedtime story. You've been 
                      very involved with getting your firm to provide computers 
                      and networking at their school, and even served as a consultant 
                      to the school's software purchasing committee. Unfortunately, 
                      your long hours have prevented you from volunteering in 
                      the classroom, so you are not sure exactly how technology 
                      is actually being used in the school.Enactment:There were several phases to the laptops for computers simulation. 
                  Students were teamed in small groups of two or three. Roles 
                  were distributed randomly to each group, just as in "real 
                  life." Each group teamed up to develop its character and 
                  enact its role. There were three major assignments:
 
 
 
                    Part 
                      1, Who Am I? The first part of this project is an exploration of identity 
                      online. Based on your role in the first simulation game, 
                      create a Web site, using no words, that represents your 
                      character. The one exception is the page of credits that 
                      list the sources for the materials you've used. You may 
                      also create a title and list the names of your group members 
                      as authors. You will need to do some research on your role 
                      to understand what this person thinks, feels, and believes. 
                      To gain more insight, you may want to interview someone 
                      who fits the profile of your role.
 
 
 
                      Part 
                        2, What is my position?Post a statement to the class message forum of your character's 
                        position on the "laptops for textbooks" controversy. 
                        You will want to help readers understand your concerns 
                        and opinions, based on your character's perspective. Once 
                        again, you need to research the issue and your character 
                        in order to provide a compelling position statement. Please 
                        be sure to read all position statements to gain a sense 
                        of how the other participants view the issue.
 Part 
                      3, Convincing the Governor.In an online real-time interchange that represents a town 
                      hall meeting for the governor's advisory council, discuss 
                      the "laptops for textbooks" issue with other participants, 
                      advocating for your character's point of view and keeping 
                      in the role. A panel of the governor's advisors will listen 
                      to the discussion and evaluate the arguments before coming 
                      to a decision.
 
 
With these 
                  very simple instructions, as well as some classroom introductions 
                  to html, scanning, PhotoShop, and Fetch, students plunged into 
                  the simulation, actively consulting with their team members 
                  and with me. How did it turn out?
 
 Consequences of the "Laptops for Textbooks" 
                  Simulation
 
 
This simulation 
                  was a very modest experiment that unfolded over the first two 
                  weeks of class. I was not sure how students would respond, or 
                  precisely what might be the outcomes for their learning. It 
                  was invaluable to be tracking student progress via the Online 
                  Learning Record, a portfolio-based assessment system used 
                  for evaluation, to gain some understanding of student experience 
                  with the simulation. 
 
Here are 
                  my observations:
 
 
                    Student 
                      engagement was high, and there were no students who reacted 
                      to the assignments with apathy or disinterest.  
 
                    There 
                      was a distinct shift in all participants from making binary 
                      right/wrong distinctions to recognizing and being able to 
                      articulate much greater complexity.  
 
                    There was a marked increase in participants' 
                      ability to recognize and empathize with different perspectives. 
 
                    There 
                      was a greater recognition that social problems are thorny 
                      and subject to multiple stakeholders' opinions.  
 
                    Students 
                      were more effective in locating, selecting, and mobilizing 
                      research materials in support of claims.  
                       
 
                    Students 
                      developed a more nuanced view of research materials.
 
There 
                      was also increased recognition that the extreme relativist 
                      position (everybody's opinion is as good as anyone else's) 
                      is untenable; there must be a basis for decision-making.
 
Students 
                      reported it "didn't feel like work."
 
Students 
                      worked harder on reasoning and linking evidence and claims.
 
Rhetorical 
                      concepts "came to life" for them.
 
Obviously, these are anecdotal observations, 
                  but they suggest fruitful possibilities for further study. Such 
                  studies should include ethnographic observation, discourse analysis, 
                  and case studies as well as systematic evaluations of changes 
                  in student writing which results from work with simulations. 
                  Meanwhile, there are a number of issues that need to be addressed 
                  in developing a robust application of simulations to teaching 
                  and learning with technology. 
 
 Challenges in Design and Implementation of Simulation Games
 
 
There 
                  are some significant challenges in developing and running simulation 
                  games. These challenges do not mitigate the promise of role-playing 
                  simulations, which have proven effective in so many fields, 
                  but they do represent some considerations for design and application.
 
 
                     Initial setup: The game must 
                      be thoughtfully designed to support students' learning. 
                      Any resources that will be provided for players must be 
                      located, acquired, and then made available in the appropriate 
                      format such as online, in handouts, or on reserve at the 
                      library). The environment in which the game will unfold 
                      also needs to be prepared. For example, a MOO space in which 
                      players will act out the game may need to be built.
 
Balance of what is provided by teacher 
                      vs. what students provide: Instructors need to decide 
                      whether and if so to what extent students will share in 
                      the design of the game, the acquisition of background materials, 
                      the construction of the game environment, and the ultimate 
                      evaluation of the game play and outcomes. If there is time 
                      for several games during the semester, the teacher might 
                      scaffold student participation, gradually involving students 
                      in more and more of the design and construction.
 
Creating a compelling, immersive environment: 
                      Most instructors have little experience designing and building 
                      immersive environments. Fortunately, role-playing games 
                      can be successfully carried out with simple text-setups 
                      and the use of conventional research materials for students. 
                      However, with the additional potential of the MOO, message 
                      forums, Web sites, multimedia, and email, the game environment 
                      can be much more richly developed. This prospect can seem 
                      daunting, but it offers the opportunity to engage students 
                      in the construction or extension of the game environment.
 
Assessing outcomes: Instructors 
                      may be concerned about assessing the results of role-playing 
                      simulations for student learning. The first issue is to 
                      decide what performances might demonstrate that students 
                      have made significant progress toward learning objectives. 
                      The final step of a role-playing game might include the 
                      preparation of a paper or project that addresses the controversy 
                      with which the game started, for example. This is a familiar 
                      outcome for instructors and one that lends itself to either 
                      internal evaluation (by the instructor) or external evaluation 
                      (by outside assessors, for example). There are many richer 
                      possibilities in the form of projects created by students, 
                      transcripts of "town hall" meetings, and other 
                      kinds of performances that will equally demonstrate what 
                      students have learned. 
 
Assessing process: A more significant 
                      issue for instructors is assessing the process of the game 
                      as it unfolds. It may be necessary to intervene during the 
                      game to help participants move forward, to address conflicts, 
                      or to stimulate interaction. Instructors might help students 
                      become more reflective about their interactions, suggest 
                      that more research might better serve the character in a 
                      role, and so on. The instructor's role in assessing the 
                      process is active and creative. This role becomes both more 
                      comfortable and more expert with experience.
 
Dealing with difficulties such as conflicts 
                      between participants: Abt points out that conflicts 
                      can lead to productive learning experiences, especially 
                      when they are addressed within the simulation context. Teachers 
                      need to develop a sense of when to make a meaningful intervention 
                      that can help support students' learning even as they are 
                      engaged in conflicts.
 
Perceptions that this is just play, 
                      not serious learning: There are several audiences for 
                      every course: our students, our peers, our discipline, and 
                      the administration within our institution. For each of these 
                      audiences we need to provide, as needed, a rationale or 
                      justification for the use of role-playing simulations that 
                      helps each of these particular audiences see the educational 
                      value in what looks so much like popular entertainment. 
                      For this reason, we need to be clear about how the role-playing 
                      simulation helps students move toward our educational objectives, 
                      and we need to be aware of the research that supports this 
                      mode of instruction. 
 
Scaffolding progressively more challenging 
                      and sophisticated tasks: Properly designed courses 
                      build progressively on students' emerging skills and knowledge, 
                      moving toward increasingly more challenging, sophisticated, 
                      and complex work over the course of the semester. In designing 
                      or adopting simulation games, teachers need to determine 
                      how they will scaffold this progressive learning process. 
                      In the world of computer games, players who persist and 
                      excel at one level are typically confronted with the next 
                      level, more difficult and demanding than previous ones. 
                      With care, role-playing simulations can offer the same engaging 
                      challenges for students.
 
These 
                  challenges suggest that role-playing simulations cannot be casually 
                  deployed as an entertaining diversion for students and teachers. 
                  The potential gains in terms of student engagement, enthusiasm, 
                  and improved performance are too great to ignore, however. We 
                  need to explore the promise of role-playing simulations in computer-supported 
                  classes with careful attention to both process and performances. 
                  As we gain experience and understanding over time we will be 
                  able to develop supporting resources both for existing simulations 
                  and for teachers and students authoring new adventures in learning. 
                   Works Cited
 
 |  <http://www.cwrl.utexas.edu/currents/spring02/syverson.html>.
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