Introduction
- A MOO is an object-oriented multi-user domain
that was popularized in the gaming community, especially among
Dungeons and Dragons enthusiasts, and is now being recognized
for its pedagogical usefulness in composition courses. A MOO
is a text environment which allows a designer to create spaces
and objects. Users move through virtual spaces while communicating
with other players and manipulating objects. Originally, a MOO
interface was text-only; now, an Internet browser (preferably
MS Internet Explorer) is used for a MOO's client interface.
- The spatial, object-oriented environment of
the MOO is a flexible and extremely adaptable tool which can
greatly enhance writing course curricula. In this article we
will outline several pedagogical strategies for teaching writing
and critical thinking with a MOO and discuss how the MOO affords
students some very specific advantages: (1) anonymity and critical
distance from their own writing; (2) a variety of rhetorical
situations for invention and revision; (3) strategies for moving
beyond text to represent arguments; and (4) a media-rich environment
in which to explore multiple sides of a complex debate.
- To illuminate these points, we will explore
two projects created by instructors in the Computer Writing
and Research Lab in the Division of Rhetoric and Composition
at The University of Texas at Austin. You can view these projects
online in the CWRL's Silver Sea MOO at http://www.cwrl.utexas.edu:9000.
(Please note: The links below will allow you to browse the Web
interface portion of the Silver Sea MOO. To interact with the
objects and other users, you must log in as a guest.)
Rhetorical Distance
- MOOs and
other multi-user domains put a productive distance between participants
of a conversation and the arguments they make. Students become
hyper-aware of their rhetorical situation as they take on roles
and interact in the virtual space of the MOO. MOO chats take
place in real time, so they bear striking resemblance to face-to-face
chats. That is, moments of informality and a high degree of
interactivity are commonplace for MOO users. As John Slatin,
a professor of CWRL courses at The University of Texas, explained
in a class lecture on computers and English Studies, the feedback
loop of information--students reading, writing, and thinking
about their own and others' contributions to a conversation--facilitates
a rhetorical self-awareness that often takes longer to establish
in a traditional classroom. Students perform research equivalent
to that which they would do for a traditional assignment and
then use that information to perform their roles in the MOO.
Developing the details of their character-roles and analyzing
their choice of details encourage students to reflect on how
the personal and professional differences between their roles
inform the rhetoric their "characters" use. While
inhabiting their characters, students tend to delve more deeply
into the issues at hand than they would by simply researching
a chosen topic in a more traditional manner.
- The MOO format also affords shy students a
level of immediacy more comfortable than face-to-face conversation.
For instance, participants can opt to assume a pseudonym or
"handle," and those reluctant to participate in the
brick-and-mortar classroom often more readily voice their opinions
in the virtual one. Sherry Turkle observes, "MUDs provide
worlds for anonymous social interaction in which you can play
a role as close or as far away from your real self as you choose"
(183).
Replicas of Situations
- Different
occasions warrant different rhetorical techniques. They also
generate different kinds of discourse. For instance, one would
talk about a body differently at an autopsy in a lab than at
a funeral or around a campfire. MOO builders can re-create different
occasions to help provoke different discourse modes. They can
set room parameters and make objects relevant to the particular
settings. Simply visiting a room may not elicit the kind of
exchange the room's theme suggests, but at the very least, the
juxtaposition of a variety of different rooms might give users
pause to consider the logic behind the navigation scheme.
- For her
undergraduate writing course, "The Rhetoric of Interviews,"
Aimee Kendall wanted to inspire students to consider their article
topics in contexts beyond classroom exchanges, so she designed
a class MOO space called Kairos
USA to model her experience as an editor and freelance writer
in New York City. Kendall chose "Kairos USA" as the
name of the space because the Greek term kairos can
be used to mean the right time and right place for an utterance
(Miller 310-14). Four locations comprise the virtual city: the
Main Street, a Chat Bar, an Office, and a Meeting Place. Kendall
used MOO features to add texture and realism to the rooms. For
example, she added environmental settings, ambient noise, and
props to each room, including, for example, a robot bartender
in the Chat Bar.
- Each room
represents a realm of life where reporters cull and cogitate
ideas for their interviews and profiles. For example, interest
in current events and issues is sparked within informal settings
like bars and cafes. Office meetings stimulate brainstorming
sessions. Interviewers and interviewees negotiate the terms
of stories in meeting places. Reporters talk about the issues
from different vantage points, given the constraints of each
venue. Each venue in turn informs and adds a new dimension to
the stages of the rhetorical writing process (that is, to invention,
arrangement, delivery, and choice of style). Students, for instance,
work at the invention stage in the informal Chat Bar and then
move to the more formal Office and Meeting Place rooms to work
on stylistic and organizational elements.
Embodied Arguments
- As part of Doug Norman's undergraduate writing
course at The University of Texas at Austin entitled "The
Rhetoric of Hip Hop," which utilizes a RAP-MOO, students,
working in groups of four, are asked to represent a narrative
by building spaces, objects, and characters in the MOO. The
assignment aims to teach students how paths of reasoning can
be represented with objects, spaces, and characters. Students
must choose a controversial hip-hop issue with clearly defined
opposing positions. The students then transform blocks of information,
evidence for a particular stand, and various opinions on a particular
issue into props that communicate an argument more actively
than traditional expository writing. The assignment affords
students the opportunity to think about the people behind the
positions as well as the material circumstances that shape those
people and their positions on the issue. This teaches students
that any rhetoric is inseparable from its rhetor; or in N. Katherine
Hayles' words, "information is never disembodied"
(83).
- In other words, environments and experiences
shape arguments as much as different occasions in time do. This
fact undergirds what Hayles calls the post-human condition.
Contrary to humanist notions that ideas exist a priori, Hayles
stresses that "words never make things happen by themselves.
. . . [M]aterial and embodied processes must be used--processes
that exist never in isolation but always in contexts . . . [because]
information is never disembodied" (83). The MOO affords
builders the opportunity to retrace and reconstruct the contexts
that inform positions on an issue. Equipped with object-, robot-,
and environment-making capabilities, builders must think about
how to make their case not only with words but also with props
and spaces.
Simulated Debates
- Bereiter and Scardamalia consider simulation
one of the highest methods of inquiry. It tests assumptions
gathered by less difficult methods and reveals gaps or flaws
therein, and it "permits the . . . gradual development
from a crude theory that accounts for only limited kinds or
properties of behavior to a more elaborate theory that is able
to account for more of the variety of the actual human behavior"
(47). Students studying controversial issues in class can simulate
different perspectives converging on that issue to obtain the
rich understanding of the problem at hand. Lynn Troyka, for
example, sets up simulation modules about unrest in a state
prison and the juggling of the federal budget. The MOO facilitates
imagining the complexity of these situations: the character-stakeholders
involved, the environments in which they live, and the touch-points
where their lives intersect. Such MOO simulations can help students
step into the shoes of others and rethink assumptions which
shape opinions.
Conclusion
- These four aspects of the MOO help students
develop more intricate ways of considering their positions on
issues. The MOO allows instructors to build many types of space
to complement their course content. Students get to experience
arguing from perspectives different than their own in addition
to reading, thinking, and writing with their peers in a media-rich
interactive environment. The spatial metaphors of the MOO, joined
with the virtual role-playing that does not put the "actor-student"
on display in an embarrassing way in the classroom, help students
understand the social-political grounds and repercussions of
various rhetorical practices. Because MOOs can simulate spaces
and occasions not readily accessible in traditional classroom
environments, MOOs can enable students to move with ease from
theoretical concepts to "real world" implications
of adopting certain viewpoints.
Works Cited
|
Please
cite this article as
Currents in Electronic Literacy
Spring 2002 (6),
<http://www.cwrl.utexas.edu/currents/spring02/kendall_norman.html>.
|