- In the heady days of the fall of 1998, great
personal feats of multimedia development seemed achievable and
necessary. As one of several first year English graduate students
in Professor Jerome Bump's Web design seminar, I felt like I
was joining the vanguard of a revolution in electronic pedagogy.
Two of the buzzwords in our discussions were "hypermedia"
and "interactive" (we were blissfully unaware that
these terms had already grown shopworn in IT circles). My project
partner Christopher York and I created a Web site entitled "Dante's
Inferno: part one of the Divine Hypermedia Project."
On the "About This Site" page, we included the following
introduction:
The Divine Hypermedia Project is
an attempt to illustrate the potential for interactive technology
in the study and criticism of literature in foreign languages.
It provides multiple facing-page translations, oral interpretations
of the text by Italian scholars, and several modern film segments,
all cross-referenced with critical commentary in Italian,
Latin, and English from the Dartmouth Dante Project. In the
future we hope to add a concordance, a MOO-like virtual environment
for critical discussions, and more extensive audio-visual
resources. Our goal is to produce a digital text that allows
the reader to develop an intimate familiarity with the poem
in Italian--both written and oral--while also exposing him
or her to the large constellation of interpretation that Dante's
poem has inspired over the past seven centuries.
The site was last updated on 5/4/99. Judging
from this rather stale date and/or a short perusal of the site's
limited, incomplete content, it becomes evident that our grandiose
hopes for "the future" have as yet gone unrealized.
After that spring, I became immersed in preparations for my
Qualifying Exam, Christopher enrolled in a multimedia program
at MIT, and the site languished.
- Now in my fourth year, I have had to learn
to be patient (and mildly devious) with respect to my own limitations
and the continuing development of this somewhat ambitious project.
Such a mindset is not an unusual one here in Austin, where much
has been made recently of a concrete shell of a building left
unfinished by Intel since early 2001. Standing like Shelley's
Ozymandias in the heart of downtown's business center, the unsightly
structure is viewed by progressive and civic-minded thinkers
as symbolic of the decline of the high-tech industry, a monument
to corporate excess and disregard for local communities. Driving
by the site, I sometimes think of all the partially completed
Web sites (like ours) that litter public cyberspace. Unlike
the $124 million Intel project, these remnants could be easily
removed. Their owners, if they even think about them at all,
no longer find it worthwhile to update the pages, yet they probably
feel that the sites retain some reason for being.
- I want our site to remain up and running because
I am as proud of its achievements as I am embarrassed by its
failings (and audacity). As far as I am aware--and we searched
rather exhaustively back in '98--ours was the first Dante Web
site to include audio voice-overs in medieval Italian. Two professors
in the Department of French and Italian, Guy Raffa and Daniela
Bini, graciously allowed us to record their readings. I have
now taught Dante's Inferno twice, in two sections of
my "Rhetoric of Damnation" course, and my students
seem genuinely struck by the otherworldly beauty of Dante's
language. They also enjoy the images from Gustave Dore's woodcuts,
the video samples from Peter Greenaway's film version, and the
scrolling effects on the map page. The latter is just a "bells
and whistles" feature, however, and other than the audio
and video clips, the site's multimedia content and interface
offer few pedagogical advantages over printed text while sacrificing
many of that medium's affordances. The Divine Hypermedia
Project was never intended to be a replacement for printed
versions of the Divine Comedy but rather a collection
of interactive hypermedia supplements.
- Over the course of my studies, I have come
to learn that the two aforementioned buzzwords, "hypermedia"
and "interactive," are not the self-explanatory terms
Christopher and I took them for. With regard to the former,
we designed the Web site using the simple formula: hypertext
+ multimedia = hypermedia. However, in Hypertext: The Convergence
of Contemporary Critical Theory and Technology, George
Landow argues that the concept of hypermedia
simply extends the notion of the text in hypertext
by including visual information, sound, animation, and other
forms of data. Since hypertext, which links one passage of
verbal discourse to images, maps, diagrams, and sound as easily
as to another verbal passage, expands the notion of text beyond
the solely verbal, I do not distinguish between hypertext
and hypermedia. Hypertext denotes an information
medium that links verbal and nonverbal information. In this
network, I shall use the terms hypermedia and hypertext
interchangeably (3).
Landow argues against an additive notion of
hypermedia and in favor of a seamless integration of all forms
of multimedia content into one ideal medium: hypertext. Later,
Landow focuses on the interactive possibilities of
hypertext, a potential that Christopher and I seem to have mistaken
for an essential quality of a hypertext interface. We assumed
that a site is interactive if it has an interface and a user.
Landow insists, however, that for a hypertext to be truly interactive,
the user must be able to affect or even change the content,
not merely to access it. Furthermore, before a site can be interactive,
it must first be usable (Landow 219-266). Christopher
and I soon realized that, from a usability standpoint, our Web
site was (and is) a disaster. Users rarely find the resources
the Web site offers without assistance or direction from one
of the designers.
- In the spring of 2001, Professor John Slatin
introduced me to yet another term: "accessibility."
When and if I begin working on the site again, my first order
of business will be to make its interface usable by, and its
contents accessible to, the broadest spectrum of people possible,
including those with visual and other disabilities. The most
obvious problem is the lack of "alt" and/or "long
description" attributes for the images, but the interface
also needs to be more accessible and convenient for screenreader
software and keyboard navigation.
- Aside from the Web site, I have managed to
make some progress on some of the other components of the Divine
Hypermedia Project since May of 1999. After failing to
get funding for the project, despite the strong backing of Professor
Raffa, I enrolled in an interdisciplinary multimedia class in
the spring of 2000. I was able to enlist two of my classmates
in developing a CD application designed to interface with the
Web site as a set of interactive quizzes. We used Macromedia
Director to create the application. Although the application
currently has only one quiz and no scoring mechanism, the graphics
and animation have actually helped my students visualize part
of Dante's world. This is a crucial benefit of multimedia in
that it is very difficult, just from reading the text, to maintain
in the mind's eye a spatial and topographical representation
of the circles of Hell. Although a heavily illustrated print
version might offer similar assistance, electronic multimedia
is advantageous in that it avoids the awkwardness of such voluminous
(and expensive) editions.
- Most of my students are at least as eager to
learn how to use multimedia software as they are to read texts,
and I do not feel that it is wasteful (or inappropriate to the
resources offered by a computer-assisted classroom) to teach
them how to use Adobe Photoshop, Macromedia Flash, and the like.
This practice allows me to maintain a degree of familiarity
with multimedia software without having to spend enormous amounts
of time in development. In order to take full pedagogical advantage
of the particular talents and inclinations of a new generation
of students, I believe that teachers of reading, writing, and
research need to make the experience of literature more like
that of video games and the experience of video games more like
that of literature. While one might argue that such a conflation
cheapens literature or reduces the role of the individual imagination
in reading, I am finding that multimedia technology encourages
students to engage texts by opening their minds to the interactive
possibilities of enacting and rendering literary works in myriad
forms and media. This semester, my students and I are creating
a new quiz and developing a MOO component as well. While learning
about Dante and rhetoric, we are actually creating content that
will be used to teach future students about Dante and rhetoric.
Slowly, inexorably, the Divine Hypermedia Project moves
along.
Works Cited
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Please
cite this article as
Currents in Electronic Literacy
Spring 2002 (6),
<http://www.cwrl.utexas.edu/currents/spring02/bjork.html>.
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